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just a psa to my followers who might find themselves in the wilderness at some point; if you see a giant mushroom you can use it as a bouncepad to reach higher areas
It’s been a big year with several big triumphs. The show I’ve been working on for three years finally premiered, and I got engaged to the best girl in the world. I’ve never felt more lucky, proud, and loved…but I had another, more personal and harder won victory this year, and I’d like to talk about that first.
This is about mental health, and it’s long. Minor trigger warning for things related to that.
Fun D&D rule for your home games: If you’re out of spell slots, you can keep using spells, but at your own personal expense - it will cost you points of exhaustion. A level 1 spell will cost you 1 point of exhaustion, level 2 will cost 2 points, etc… up to level 6, at which point you die. So you can sacrifice yourself to do one final level 6 spell, but nothing higher. This way you could give your party one last clutch spell, but you have to spend days recovering afterwards.
I actually use a system like this in my homebrew games. It hasn’t really come up as they’re pretty good at not overusing their resources to start with, but it works really well and feels a lot more satisfying than just… not being able to cast when you’re still up and about. Especially dice a good portion of casters can’t do a lot else in combat situations.